Ghost Pirates of Vooju Island [Download]

Pinned on May 24, 2013 at 9:49 am by Shirley Clauson

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Ghost Pirates of Vooju Island [Download]
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Happy Reader says:

A Simply Great Adventure Game Ghost Pirate of Vooju Island is a pure adventure game, or point-and-click inventory based game. There are no pure puzzles (such as a special puzzle to unlock a door) and no hidden object scenes.At will, you choose to act as one of three characters: Papa Doc, Jane Starling or or Blue Belly. Papa Doc is head of the island and ally of Captain Flint (the Fabio-ish pirate king). Starling is Cpt Flint’s spy (with matching romance novel cleavage). Blue Belly is the good-natured Lou Costello-like ex-cook on Captain Greenbeard’s ship. Captain Greenbeard is Captain Flint’s rival. Flint’s nefarious plan is to take over as Pirate King from Captain Flint. His ally is Queen Zimbi, voodoo priestess and Pap Doc’s ex-paramour. She wants to take over from Papa Doc.Papa Doc, Jane and Blue Belly work to thwart Greenbeard and Zimbi’s evil plans.I really LOVED the artwork on this game. If you’ve played “A Vampyre Story”, the style is similar. It’s stylized and fun and colorful. Closeups in scene clips are especially cool. Our three heroes become disembodied spirits at the beginning of the game. Their movement as spirits often look like the layered movement in Marcel Duchamp’s Staircase painting, with the added bonus of glowing outlines. I thought it was evocotive and fun.I got a kick out of the communication pop-up. When you want to interact with someone or something, you hold down the left mouse button over the hotspot. A skeleton pirate’s head appears and you choose his glowing eyes to look at something, his skeleton hand to touch or move something, or his clicking skeleton jaw to talk to someone.The inventory and 3-character system gives you a LOT more options to try when you’re figuring out the next step. You might actually have an item itself in your inventory, or you might just have the “idea” of an item in your inventory (the idea glows blueish so you know it’s not really there). Having an “idea” is nice, because it’s a reminder that, hmm, I’m going to need to use that at one point, even though I can’t pick it up now.On the other hand, having an “idea” in your inventory also opens up more avenues you need to explore to find the solution to your current predicament. For example, you can click on the idea in your inventory and carry it over to the symbol of one of the other characters. That character will see the item and talk to you about it. (This can happen because our three heroes were disembodied at the same time and are therefor connected.) Sometimes you have to do this to progress in the game. A couple times I thought I had tried absolutely everything to get some action done, and then realized I hadn’t “asked” one of my co-spirits’ opinion on an object. Voila’, that was the trigger to get to the next step.If you listen to what the characters say about an object, you very often get a hint about what you need to concentrate on next.The action is fun and solutions not always immediately apparent. Like when you have to start a coconut fight between two zombies. Fun stuff!Puzzling through the next step is a lot of fun and can be difficult, at least it was for me. I like games that make me want to tear my hair out once in a while, though. No sense getting bored with the story! Highly recommended!If you need a walkthrough, and I had to get a hint a couple times, I liked the one on GameBoomers comI played on a PC XP with no problem.

Susan Smith "chemistx2" says:

Fun and Silly Some good puzzles, some interesting voice acting (LOVED Papa Doc!). Some drawbacks – you can’t bypass a dialog/monologue by hitting space bar or clicking the mouse. The autosave function does NOT work on Windows 7. The puzzles were fun and you’ll need very few, if any, hints. UHS has no hints, but walkthroughs are out there. Graphics were nice. Overall, worth the price for about 10-15 hrs of gameplay.


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