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	<title>Comments on: Command &amp; Conquer: Red Alert 3 &#8211; Xbox 360</title>
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		<title>By: A. Dewangan</title>
		<link>http://joys.net/5578/command-conquer-red-alert-3-xbox-360/#comment-19446</link>
		<dc:creator>A. Dewangan</dc:creator>
		<pubDate>Wed, 25 Sep 2013 19:23:10 +0000</pubDate>
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		<description><![CDATA[&lt;strong&gt;Great fun&lt;/strong&gt; I have been a long time RTS player on the PC and played and mastered skirmishes in games like AOE, AOM, Star Wars RTS, Red Alert 2 among others. This game stands its own among these. I would say compared to these games on the PC, options like number of factions, or unit types, or even buildings are few. Also resource collection in the Red Alert series is lame (have only one type of resource and an ore collector - most probably there will be a resource crunch throughout). Having said that I would still highly recommend this game for the skill level and the fun factor. The factions are very well thought out and designed. The graphics are great too. This game requires channelling all the resources to the war! So beware and be ready...]]></description>
		<content:encoded><![CDATA[<p><strong>Great fun</strong> I have been a long time RTS player on the PC and played and mastered skirmishes in games like AOE, AOM, Star Wars RTS, Red Alert 2 among others. This game stands its own among these. I would say compared to these games on the PC, options like number of factions, or unit types, or even buildings are few. Also resource collection in the Red Alert series is lame (have only one type of resource and an ore collector &#8211; most probably there will be a resource crunch throughout). Having said that I would still highly recommend this game for the skill level and the fun factor. The factions are very well thought out and designed. The graphics are great too. This game requires channelling all the resources to the war! So beware and be ready&#8230;</p>
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		<title>By: Kyle Slayzar</title>
		<link>http://joys.net/5578/command-conquer-red-alert-3-xbox-360/#comment-19445</link>
		<dc:creator>Kyle Slayzar</dc:creator>
		<pubDate>Wed, 25 Sep 2013 19:18:38 +0000</pubDate>
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		<description><![CDATA[&lt;strong&gt;Battle Hymn of the Mother Land!!&lt;/strong&gt; For many real time strategy (RTS) games, the Command and Conquer franchise is something akin to Final Fantasy of the RPG genre or how Madden is to sports; they ARE the standard in their respective genre.  Since the mid 1990s Command and Conquer set the bar high on how RTS games should be with building menus, console interface (ever tried to command whole units with just a cumbersome controller?), cut scenes, and story.  Command and Conquer traditionally also have a stellar cast of characters played by big Hollywood actors including James Earl Jones, Michael Beihn, Michael Ironside, Billy Dee Williams, etc.That said, after finishing up the last of the Empire of the Rising Sun (Japanese) campaigns, I am happy to say that Red Alert 3 lives up to the tradition set forth by its predacessors.For those of you, who are not familiar with Command and Conquer or are a casual gamer, here is what you need to know.  Red Alert 3 is a real time strategy game where you, utilizing a bird&#039;s-eye-view, build a base for your faction, raise an army and quell your enemies into proverbial dust.  Simple enough?Well, RTS games are typically for more advanced players (unless you&#039;re playing Starcraft j/k) but Red Alert 3 has an easy enough interface and, better yet, a multi-part interactive turtorial where the tanks from each faction teach you how to play.  Despite being an avid RTS gamer, I thought I&#039;d utilize the tutorial to see the new changes made to the interface (that and you get a gamer score for completing all tutorials) and it was worth it.  Between the witty banter between the tanks (I swear, the Allied tank sounds just like Jeremy Clarkson from Top Gear) and the gamer score, listening to what they had to say was worth it.Once you have memorized how to play, you&#039;ll realize that Electronic Arts really improved the console interface.  One of the largest problems with RTS games on a console as opposed to a PC is a loss of control.  Ever tried to simultaneously command numerous units with a cumbersome controller?  It can turn a great game into a nightmare and by that I&#039;m refering to Supreme Commander.  You feel like a lobster with oven mits on as you would traditionally try to carefully select the units you want, which would necessitate you move individual units first into a staging area to be selected in one group.  Meanwhile, some 14-year-old in Germany is kicking your backside and cursing at you like some demon child in a foreign language.EA considerably simplified the interface by allowing the player to hold down the &quot;A&quot; button and a small green circle appears that the user can move around the battlefield and select any units he or she wishes.  Now, if you want to control a specific kind of unit, while having the units selected you hold the right trigger and a menu pops up allowing you to only select that kind of unit.  As opposed to other interfaces, this makes things a LOT less cumbersome.*On a side note, I have not yet played Kane&#039;s Wrath so I am unfamiliar with their interface so anyone feel free to correct me if they did it first*To makes matters more simplified, EA fixed several issues that have riddled RTS games for well over a decade.  One of them was that in many RTS games if the unit is moving to a location they will blatantly ignore everyone firing at them or plow clean through them.  With Red Alert 3, a player can select a fire-move order that allows the unit to engage any unit they encounter along the way but continue once they have eliminated said unit.  This makes a bounding overwatch movement (one covers while the other moves than roles are reversed) and other movements MUCH easier.So, the controller interface is very much improved for console systems and makes commanding individual units and smaller squads MUCH easier.  The next interface issue is the balance of power between the three factions.  In Red Alert 3 you have the option of playing as the traditional Soviet Union or the Allies but EA has introduced the Empire of the Rising Sun or the Japanese.  This makes the game much more interesting as you now have to rotate your tactics MUCH more now although I anticipate more gamers will play as the Japanese given their unique nature (that and, for some reason, gamers are obsessed with that bloody island of copy/cats).Normally, RTS games with more than two factions fail due to a lack of balance.  Even Starcraft possessed balance problems with the three factions they had.  For once, the balance seems almost perfect whether it be the advantages and disadvantages of how buildings can be placed or how some weapons have secondary weapons.  For instance, the most basic display of balance is how the construction yards work.  For the Allies the construction yard takes a traditional method as buildings are built out of site, then you can place them on the field but they take a while.  Meanwhile, the Soviet...]]></description>
		<content:encoded><![CDATA[<p><strong>Battle Hymn of the Mother Land!!</strong> For many real time strategy (RTS) games, the Command and Conquer franchise is something akin to Final Fantasy of the RPG genre or how Madden is to sports; they ARE the standard in their respective genre.  Since the mid 1990s Command and Conquer set the bar high on how RTS games should be with building menus, console interface (ever tried to command whole units with just a cumbersome controller?), cut scenes, and story.  Command and Conquer traditionally also have a stellar cast of characters played by big Hollywood actors including James Earl Jones, Michael Beihn, Michael Ironside, Billy Dee Williams, etc.That said, after finishing up the last of the Empire of the Rising Sun (Japanese) campaigns, I am happy to say that Red Alert 3 lives up to the tradition set forth by its predacessors.For those of you, who are not familiar with Command and Conquer or are a casual gamer, here is what you need to know.  Red Alert 3 is a real time strategy game where you, utilizing a bird&#8217;s-eye-view, build a base for your faction, raise an army and quell your enemies into proverbial dust.  Simple enough?Well, RTS games are typically for more advanced players (unless you&#8217;re playing Starcraft j/k) but Red Alert 3 has an easy enough interface and, better yet, a multi-part interactive turtorial where the tanks from each faction teach you how to play.  Despite being an avid RTS gamer, I thought I&#8217;d utilize the tutorial to see the new changes made to the interface (that and you get a gamer score for completing all tutorials) and it was worth it.  Between the witty banter between the tanks (I swear, the Allied tank sounds just like Jeremy Clarkson from Top Gear) and the gamer score, listening to what they had to say was worth it.Once you have memorized how to play, you&#8217;ll realize that Electronic Arts really improved the console interface.  One of the largest problems with RTS games on a console as opposed to a PC is a loss of control.  Ever tried to simultaneously command numerous units with a cumbersome controller?  It can turn a great game into a nightmare and by that I&#8217;m refering to Supreme Commander.  You feel like a lobster with oven mits on as you would traditionally try to carefully select the units you want, which would necessitate you move individual units first into a staging area to be selected in one group.  Meanwhile, some 14-year-old in Germany is kicking your backside and cursing at you like some demon child in a foreign language.EA considerably simplified the interface by allowing the player to hold down the &#8220;A&#8221; button and a small green circle appears that the user can move around the battlefield and select any units he or she wishes.  Now, if you want to control a specific kind of unit, while having the units selected you hold the right trigger and a menu pops up allowing you to only select that kind of unit.  As opposed to other interfaces, this makes things a LOT less cumbersome.*On a side note, I have not yet played Kane&#8217;s Wrath so I am unfamiliar with their interface so anyone feel free to correct me if they did it first*To makes matters more simplified, EA fixed several issues that have riddled RTS games for well over a decade.  One of them was that in many RTS games if the unit is moving to a location they will blatantly ignore everyone firing at them or plow clean through them.  With Red Alert 3, a player can select a fire-move order that allows the unit to engage any unit they encounter along the way but continue once they have eliminated said unit.  This makes a bounding overwatch movement (one covers while the other moves than roles are reversed) and other movements MUCH easier.So, the controller interface is very much improved for console systems and makes commanding individual units and smaller squads MUCH easier.  The next interface issue is the balance of power between the three factions.  In Red Alert 3 you have the option of playing as the traditional Soviet Union or the Allies but EA has introduced the Empire of the Rising Sun or the Japanese.  This makes the game much more interesting as you now have to rotate your tactics MUCH more now although I anticipate more gamers will play as the Japanese given their unique nature (that and, for some reason, gamers are obsessed with that bloody island of copy/cats).Normally, RTS games with more than two factions fail due to a lack of balance.  Even Starcraft possessed balance problems with the three factions they had.  For once, the balance seems almost perfect whether it be the advantages and disadvantages of how buildings can be placed or how some weapons have secondary weapons.  For instance, the most basic display of balance is how the construction yards work.  For the Allies the construction yard takes a traditional method as buildings are built out of site, then you can place them on the field but they take a while.  Meanwhile, the Soviet&#8230;</p>
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